A campaign tool to develop critical thinking
A medium agnostic campaign tool to develop critical thinking among first time voters.
Our prototype works as a vending machine allocated in high school/colleges, the participants will have be opportunity to “buy” goods from it in exchange of their answers.
Different items haven different prices, i.e. a mars bar costs 3 questions. While the answer, the machine will provide them facts around the topic to illustrate the differences between facts and opinions.
After they answered, they will get the mars bar.